Developer: Numbermill GmbH
Game Engine: Unreal Engine 4
Release Date: to be Determined
Platforms: PC, PS4, Xbox
Price: to be Determined
Availability: Digital Download
Languages: English, German
Press Contact:
Website: numbermill.net
Gates of Mirnah is an upcoming story-driven sci-fi action adventure game powered by the Unreal Engine and will be available for PC and console. The energy-based combat system of Gates of Mirnah guarantees fun, action and variety. Use your parkour movements and solve tricky platform puzzles to reach hidden places. Unlock new abilities by solving beautiful music puzzles. Experience a meaningful story of friendship, betrayal and hope. Explore the mysterious world of the alien starfarers called the Strangers far away in space. Our game combines these different elements into a completely new gaming experience.
The "Gates of Mirnah" project began at the end of 2017 with some concepts and has come a long way since then. At gamescom 2018 we presented a first prototype. The development of a demo version of Gates of Mirnah started in spring 2019. A lot of new game elements were added to the game and the development of the demo started from scratch. We were able to show an early stage of development at gamescom 2019. A downloadable version of the project will be available at the end of 2020 on Steam (https://store.steampowered.com/app/1414520/Gates_of_Mirnah/)and Kickstarter will be tackled afterwards. Currently four team members are working on Gates of Mirnah.
Story Driven: Gates of Mirnah has an interwoven story with several intertwined storylines. Some examples: the lost team, the mysterious Strangers, hostile creatures and the fate of mankind.
Combat: Many different encounters ensure that you get your daily dose of fast paced real time combat. Manage your energy, shoot projectiles, shockwaves, dodge projectiles and use energy shields to protect you from harm.
SoundVison: It’s an ability of one of our main characters Lucy. SoundVision is about perceiving the game world with active and passive echolocation. The player should be able to feel a little like Chirrut Îmwe from Rogue One or Zatoichi the blind swordsman through SoundVision.
Parcour: Use wallrunning, climbing and many more parcour moves to explore the challenging environment.
Exploration: Find lots of different hidden spots with treasures, story bits and trophies.
Puzzles: Solve various tricky puzzles. Use your reflexes, logic and rhythm. Learn to use the powerful glyphs and symbols of the Strangers to control their advanced technology.
You can find our music on SoundCloud: https://soundcloud.com/user-218510334
TheFloaters, in their search for energy sources, destroy the Strangers' facilities.
Lucy is attacked by a hive mind that controls the hostile Floaters.
One of the many breeding caves of the Floaters.
Train your shooting skills.
These platforms can be moved with Lasers beams by the player.
Masons implant will be activated in this room.
Landscape on Mirnah.
The player can use the symbols and glyphs of the strangers to control their technology.
Left side of the image shows a dark area on Mirnah. The right side shows the effect of echolocation. Lucy is able to see the enviroment with sounds and echos.
The vast cave system on Mirnah is inhabited by many alien life forms.
Alien ships flying over Mirnah.
Concept of a giant crab like animal. These large crabs don't move much around.